https://udn.epicgames.com/Three/ConsoleCommands.html To use the following key bindings, you need to locate the TdInput.ini file located in \Documents\EA Games\Mirror's Edge\TdGame\Config You don't really need to backup that file, because if you screw it up, you can just delete it, restart Mirror's Edge and it will create a default TdInput.ini for you. But create a backup of it anyways. All bindings look like this: Bindings=(Name="",Command="",Control=False,Shift=False,Alt=False) Every new binding needs to be added in the [Engine.PlayerInput] section. To keep track of what we edited, we will only add new bindings before the existing bindings (after the line that says bEnableMouseSmoothing=true). Please note that the commands only work when you are in a level. Free flying camera and third person: Bindings=(Name="V",Command="FreeFlightCamera",Control=False,Shift=False,Alt=False) Pressing V multiple times will cycle you through different 3rd person camera perspectives. Windowed mode: Bindings=(Name="F1",Command="setres 1920x1080x32F",Control=False,Shift=False,Alt=False) Bindings=(Name="F2",Command="setres 1280x720x32W",Control=False,Shift=False,Alt=False) F2 will put your game in windowed mode, F1 will bring it back to fullscreen mode. You can change the resolutions to what you need them to be. Change the FOV: Bindings=(Name="NumPadZero",Command="FOV 90",Control=False,Shift=False,Alt=False) Changes the FOV. 90 is default, but setting it to that breaks the sniper zoom, setting it to 0 reverts it to default properly. Enable binoculars: Bindings=(Name="ZoomIn1",Command="FOV 45 | setbind Z ZoomIn2",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomIn2",Command="FOV 20 | setbind Z ZoomOut",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomOut",Command="FOV 0 | setbind Z ZoomIn1",Control=False,Shift=False,Alt=False) Bindings=(Name="Z",Command="ZoomIn1",Control=False,Shift=False,Alt=False) Crosshair toggle: Bindings=(Name="H",Command="Showhud",Control=False,Shift=False,Alt=False) Toggles the reticule and the timer in speedrun mode. Show Triggers: Bindings=(Name="C",Command="show collision | set trigger bhidden 0 | set triggervolume bhidden 0 | set tdtriggervolume bhidden 0",Control=False,Shift=False,Alt=False) You might need to press the hotkey again after level loading or dying. Freeze the game: Bindings=(Name="L",Command="tdpause",Control=False,Shift=False,Alt=False) It enables super slow motion and pauses all character animations. Screenshot: Bindings=(Name="Z",Command="screenshot",Control=False,Shift=False,Alt=False) Take superhighresolution screenshots: Bindings=(Name="T",Command="tiledshot 5",Control=False,Shift=False,Alt=False) The number you put there times the resolution of the game will give you the resoluton of the screenshot. Recommended to disable the HUD before you use it, using the "Showhud" command Restart from where you started: Bindings=(Name="Z",Command="RestartLevel",Control=False,Shift=False,Alt=False) In speedrun mode, this will restart the speedrun. In chapter mode this will put you back to the checkpoint you selected in the menu. In story mode you'll end up where you started when you pressed "Continue Game" EXEPT when you end a level, you'll respawn at checkpoint A of the next chapter. Ragequit button: Bindings=(Name="I",Command="exit",Control=False,Shift=False,Alt=False) Bindings=(Name="I",Command="quit",Control=False,Shift=False,Alt=False) Bindings=(Name="I",Command="quitgame",Control=False,Shift=False,Alt=False) Ends the game rapidly. Show Faith's hitbox: Bindings=(Name="C",Command="Show COLLISION",Control=False,Shift=False,Alt=False) Show Bounds: Bindings=(Name="U",Command="Show BOUNDS",Control=False,Shift=False,Alt=False) Shows big boxes and audio spheres... Show list of all checkpoints: Bindings=(Name="J",Command="Stat LEVELS",Control=False,Shift=False,Alt=False) Red means loaded, green inactive, blue being loaded. Godmode: Bindings=(Name="J",Command="set Controller bGodMode 1",Control=False,Shift=False,Alt=False) Enables godmode for everyone. If you kill a cop, he will rise from the dead without a weapon. Multiplayer: Bindings=(Name="O",Command="DebugCreatePlayer 2",Control=False,Shift=False,Alt=False) This creates a second playable faith and turns your game into splitscreen mode. Bindings=(Name="P",Command="SSSwapControllers",Control=False,Shift=False,Alt=False) With this, you toggle which player you are controlling. Show Binary Space Partioning: Bindings=(Name="O",Command="Show BSP",Control=False,Shift=False,Alt=False) Hides every second part of a level. Show Decals: Bindings=(Name="K",Command="Show DECALS",Control=False,Shift=False,Alt=False) Toggles the visibillity of overlays such as puddles, small shadows and dirt. Hide moving stuff: Bindings=(Name="J",Command="Show SKELMESHES",Control=False,Shift=False,Alt=False) Bindings=(Name="J",Command="show rigidbody",Control=False,Shift=False,Alt=False) Hides Faith, civilians, guards, flags and similar stuff. Show Fog: Bindings=(Name="G",Command="Show FOG",Control=False,Shift=False,Alt=False) Shows fog :O /* Toggle Smoke: Bindings=(Name="G",Command="set Actor bCollideWhenPlacing 0",Control=False,Shift=False,Alt=False) Bindings=(Name="G",Command="set Actor bCanBeDamaged 0",Control=False,Shift=False,Alt=False) Both works. For whatever reason... */ Show Paths: Bindings=(Name="M",Command="Show PATHS",Control=False,Shift=False,Alt=False) Makes the "rails", on which guards and civilians move, visible. Toggle viewmodes: Bindings=(Name="Y",Command="PrevViewMode",Control=False,Shift=False,Alt=False) Bindings=(Name="Y",Command="NextViewMode",Control=False,Shift=False,Alt=False) Enable Lighting: Bindings=(Name="Y",Command="viewmode lit",Control=False,Shift=False,Alt=False) This is the normal lighting mode. Light complexity: Bindings=(Name="U",Command="viewmode lightcomplexity",Control=False,Shift=False,Alt=False) Makes stuff bright. Lighting only: Bindings=(Name="U",Command="viewmode lightingonly",Control=False,Shift=False,Alt=False) Makes stuff bright. Enable nightvision: Bindings=(Name="U",Command="viewmode shadercomplexity",Control=False,Shift=False,Alt=False) Texture density: Bindings=(Name="U",Command="viewmode texturedensity",Control=False,Shift=False,Alt=False) Be prepared for weird stuff to happen! Disable Lighting: Bindings=(Name="X",Command="viewmode unlit",Control=False,Shift=False,Alt=False) Makes stuff bright. Toggle Dynamic Shadows: Bindings=(Name="F",Command="SHOW DYNAMICSHADOWS",Control=False,Shift=False,Alt=False) Show wireframe: Bindings=(Name="U",Command="viewmode wireframe",Control=False,Shift=False,Alt=False) Makes stuff bright. Show Post Process: Bindings=(Name="O",Command="Show POSTPROCESS",Control=False,Shift=False,Alt=False) Switches post processing on and off. That's basically color and contrast correction. Stat FPS: Bindings=(Name="M",Command="Stat FPS",Control=False,Shift=False,Alt=False) Shows how long a frame is being displayed in milliseconds. Stat Unit: Bindings=(Name="O",Command="stat unit",Control=False,Shift=False,Alt=False) Bindings=(Name="O",Command="stat xunit",Control=False,Shift=False,Alt=False) Like Stat FPS but with more detail and actually shows the FPS... Stat Unit: Bindings=(Name="O",Command="stat xunitx",Control=False,Shift=False,Alt=False) Top left corner, less information... Record demo: Bindings=(Name="K",Command="Demorec ",Control=False,Shift=False,Alt=False) Records a demo to Documents\EA Games\Mirror's Edge\TdGame\Demos\.demo Stop demo recording: Bindings=(Name="M",Command="Demostop",Control=False,Shift=False,Alt=False) Play a demo: Bindings=(Name="N",Command="Demoplay ",Control=False,Shift=False,Alt=False) This is currently not working, we're working on that. Move normal in elevators: Bindings=(Name="L",Command="set TdPawn bAllowMoveChange 1",Control=False,Shift=False,Alt=False) Toggle normal/elevator move: Bindings=(Name="Elevator",Command="set TdPawn bAllowMoveChange 0 | setbind L Normal",Control=False,Shift=False,Alt=False) Bindings=(Name="Normal",Command="set TdPawn bAllowMoveChange 1 | setbind L Elevator",Control=False,Shift=False,Alt=False) Bindings=(Name="L",Command="Elevator",Control=False,Shift=False,Alt=False) Die instantly: Bindings=(Name="J",Command="suicide",Control=False,Shift=False,Alt=False) Show invisible (collision) walls: Bindings=(Name="J",Command="nxvis collision",Control=False,Shift=False,Alt=False) Run with a blindfold: Bindings=(Name="J",Command="set GameViewportClient bDisableWorldRendering 1",Control=False,Shift=False,Alt=False) Kill all dem bots: Bindings=(Name="H",Command="killbots",Control=False,Shift=False,Alt=False) Disable Kill Volumes and Bots: Bindings=(Name="C",Command="killbots | set TdKillVolume CollisionType COLLIDE_NoCollision | set TdFallHeightVolume CollisionType COLLIDE_NoCollision | set TdBarbedWireVolume CollisionType COLLIDE_NoCollision",Control=False,Shift=False,Alt=False) Launch a map: Bindings=(Name="H",Command="start ?LoadCheckpoint=",Control=False,Shift=False,Alt=False) You can leave the ?LoadCheckpoint= section away, it'll spawn you in the default starting position. Chapter Checkpoint Start Command Main Menu start TdMainMenu Tutorial start Tutorial_p?LoadCheckpoint=Start Prologue Checkpoint A start Edge_p?LoadCheckpoint=Edge_Start Prologue Checkpoint B start Edge_p?LoadCheckpoint=After_Intro Prologue Checkpoint C start Edge_p?LoadCheckpoint=Rooftop_Action Prologue Checkpoint D start Edge_p?LoadCheckpoint=SWAT_Response Chapter 1 Checkpoint A start Escape_p?LoadCheckpoint=Start Chapter 1 Checkpoint B start Escape_p?LoadCheckpoint=Office Chapter 1 Checkpoint C start Escape_p?LoadCheckpoint=Chase Chapter 1 Checkpoint D start Escape_p?LoadCheckpoint=Avenue Chapter 1 Checkpoint E start Escape_p?LoadCheckpoint=Plaza Chapter 2 Checkpoint A start Stormdrain_p?LoadCheckpoint=Canals Chapter 2 Checkpoint B start Stormdrain_p?LoadCheckpoint=Container Chapter 2 Checkpoint C start Stormdrain_p?LoadCheckpoint=Gate1 Chapter 2 Checkpoint D start Stormdrain_p?LoadCheckpoint=Chute2 Chapter 2 Checkpoint E start Stormdrain_p?LoadCheckpoint=Construction Chapter 2 Checkpoint F start Stormdrain_p?LoadCheckpoint=ChaseJK Chapter 2 Checkpoint G start Stormdrain_p?LoadCheckpoint=JKfight Chapter 3 Checkpoint A start Cranes_p?LoadCheckpoint=SP03_Start Chapter 3 Checkpoint B start Cranes_p?LoadCheckpoint=SP03_Office_01 Chapter 3 Checkpoint C start Cranes_p?LoadCheckpoint=SP03_Rooftop_01 Chapter 3 Checkpoint D start Cranes_p?LoadCheckpoint=SP03_Plaza_01 Chapter 4 Checkpoint A start Subway_p?LoadCheckpoint=Start_point_subway Chapter 4 Checkpoint B start Subway_p?LoadCheckpoint=Subway_bossfight Chapter 4 Checkpoint C start Subway_p?LoadCheckpoint=Renovation_fight Chapter 4 Checkpoint D start Subway_p?LoadCheckpoint=Subway_Station Chapter 4 Checkpoint E start Subway_p?LoadCheckpoint=Subway_Tunnels Chapter 4 Checkpoint F start Subway_p?LoadCheckpoint=Train_Ride Chapter 5 Checkpoint A start Mall_p?LoadCheckpoint=LevelStart Chapter 5 Checkpoint B start Mall_p?LoadCheckpoint=CombatRooftops Chapter 5 Checkpoint C start Mall_p?LoadCheckpoint=Stretch Chapter 5 Checkpoint D start Mall_p?LoadCheckpoint=Mall Chapter 6 Checkpoint A start Factory_p?LoadCheckpoint=Start_point Chapter 6 Checkpoint B start Factory_p?LoadCheckpoint=Loading_bay Chapter 6 Checkpoint C start Factory_p?LoadCheckpoint=Conveyor_puzzle Chapter 6 Checkpoint D start Factory_p?LoadCheckpoint=Training_area Chapter 6 Checkpoint E start Factory_p?LoadCheckpoint=Pursuit_chase Chapter 7 Checkpoint A start Boat_p?LoadCheckpoint=Start Chapter 7 Checkpoint B start Boat_p?LoadCheckpoint=CarDeck Chapter 7 Checkpoint C start Boat_p?LoadCheckpoint=Ventilation Chapter 7 Checkpoint D start Boat_p?LoadCheckpoint=TopBoat Chapter 7 Checkpoint E start Boat_p?LoadCheckpoint=Celeste_Chase Chapter 7 Checkpoint F start Boat_p?LoadCheckpoint=Celeste Chapter 8 Checkpoint A start Convoy_p?LoadCheckpoint=Kates_convoy Chapter 8 Checkpoint B start Convoy_p?LoadCheckpoint=Stretch2 Chapter 8 Checkpoint C start Convoy_p?LoadCheckpoint=Atrium Chapter 8 Checkpoint D start Convoy_p?LoadCheckpoint=Sniper Chapter 8 Checkpoint E start Convoy_p?LoadCheckpoint=Atrium_soft_cp Chapter 9 Checkpoint A start Scraper_p?LoadCheckpoint=Scraper_Start Chapter 9 Checkpoint B start Scraper_p?LoadCheckpoint=Carpark Chapter 9 Checkpoint C start Scraper_p?LoadCheckpoint=Lobby Chapter 9 Checkpoint D start Scraper_p?LoadCheckpoint=Elevator_shaft Chapter 9 Checkpoint E start Scraper_p?LoadCheckpoint=Rooftops Chapter 9 Checkpoint F start Scraper_p?LoadCheckpoint=Server_room Chapter 9 Checkpoint G start Scraper_p?LoadCheckpoint=End_game Possible launch commands (put it right after the map name, can be stacked): ?LoadCheckpoint=Atrium Loads a major checkpoint, look at the list above ?LoadCheckpoint=TdCheckpoint_17 This refers to all small checkpoints from the editor.. A list would be too long. ?Game=TdGame.TdMenuGameInfo ?Game=TdGame.TdSpTutorialGame ?Game=TdGame.TdSpStoryGame ?Game=TdGame.TdSPLevelRace ?Game=TdGame.TdSpTimeTrail ?AllowCPSaving=TRUE ?AllowLevelAchievements=TRUE ?OnlineMode=False ?PlayCutSceneMovie For example, we can now launch a map in speedrun mode with storymode checkpoints (for quitting and reloading): Bindings=(Name="H",Command="start Mall_p?LoadCheckpoint=LevelStart?Game=TdGame.TdSPLevelRace?AllowCPSaving=TRUE? AllowLevelAchievements=TRUE?OnlineMode=False",Control=False,Shift=False,Alt=False) Launch any checkpoint (also the small ones) with three buttons: N select chapter M select checkpoint C load the checkpoint Bindings=(Name="cp1",Command="setbind N ch0 | setbind M cp2 | setbind C start Edge_p?LoadCheckpoint=Edge_Start",Control=False,Shift=False,Alt=False) Bindings=(Name="cp2",Command="setbind N ch0 | setbind M cp3 | setbind C start Edge_p?LoadCheckpoint=After_Intro",Control=False,Shift=False,Alt=False) Bindings=(Name="cp3",Command="setbind N ch0 | setbind M cp4 | setbind C start Edge_p?LoadCheckpoint=Before_Balance_Walk",Control=False,Shift=False,Alt=False) Bindings=(Name="cp4",Command="setbind N ch0 | setbind M cp5 | setbind C start Edge_p?LoadCheckpoint=After_Balance_Walk",Control=False,Shift=False,Alt=False) Bindings=(Name="cp5",Command="setbind N ch0 | setbind M cp6 | setbind C start Edge_p?LoadCheckpoint=News_Chopper",Control=False,Shift=False,Alt=False) Bindings=(Name="cp6",Command="setbind N ch0 | setbind M cp7 | setbind C start Edge_p?LoadCheckpoint=Cops",Control=False,Shift=False,Alt=False) Bindings=(Name="cp7",Command="setbind N ch0 | setbind M cp8 | setbind C start Edge_p?LoadCheckpoint=Rooftop_Action",Control=False,Shift=False,Alt=False) Bindings=(Name="cp8",Command="setbind N ch0 | setbind M cp8 | setbind C start Edge_p?LoadCheckpoint=SWAT_Response",Control=False,Shift=False,Alt=False) Bindings=(Name="cp9",Command="setbind N ch0 | setbind M cp9 | setbind C start Edge_p?LoadCheckpoint=SWAT_Response2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp10",Command="setbind N ch0 | setbind M cp11 | setbind C start Escape_p?LoadCheckpoint=Start",Control=False,Shift=False,Alt=False) Bindings=(Name="cp11",Command="setbind N ch0 | setbind M cp12 | setbind C start Escape_p?LoadCheckpoint=ChaseFlyby",Control=False,Shift=False,Alt=False) Bindings=(Name="cp12",Command="setbind N ch0 | setbind M cp13 | setbind C start Escape_p?LoadCheckpoint=after_intro_flight",Control=False,Shift=False,Alt=False) Bindings=(Name="cp13",Command="setbind N ch0 | setbind M cp14 | setbind C start Escape_p?LoadCheckpoint=RPA_Lower",Control=False,Shift=False,Alt=False) Bindings=(Name="cp14",Command="setbind N ch0 | setbind M cp15 | setbind C start Escape_p?LoadCheckpoint=Office",Control=False,Shift=False,Alt=False) Bindings=(Name="cp15",Command="setbind N ch0 | setbind M cp16 | setbind C start Escape_p?LoadCheckpoint=Office_AfterCS",Control=False,Shift=False,Alt=False) Bindings=(Name="cp16",Command="setbind N ch0 | setbind M cp17 | setbind C start Escape_p?LoadCheckpoint=After_Office",Control=False,Shift=False,Alt=False) Bindings=(Name="cp17",Command="setbind N ch0 | setbind M cp18 | setbind C start Escape_p?LoadCheckpoint=Chase",Control=False,Shift=False,Alt=False) Bindings=(Name="cp18",Command="setbind N ch0 | setbind M cp19 | setbind C start Escape_p?LoadCheckpoint=Chase_SoftLanding",Control=False,Shift=False,Alt=False) Bindings=(Name="cp19",Command="setbind N ch0 | setbind M cp20 | setbind C start Escape_p?LoadCheckpoint=Chase_SolarPanels",Control=False,Shift=False,Alt=False) Bindings=(Name="cp20",Command="setbind N ch0 | setbind M cp21 | setbind C start Escape_p?LoadCheckpoint=Elev_R1-St1",Control=False,Shift=False,Alt=False) Bindings=(Name="cp21",Command="setbind N ch0 | setbind M cp22 | setbind C start Escape_p?LoadCheckpoint=Avenue",Control=False,Shift=False,Alt=False) Bindings=(Name="cp22",Command="setbind N ch0 | setbind M cp23 | setbind C start Escape_p?LoadCheckpoint=01bPlaza_Tunnels",Control=False,Shift=False,Alt=False) Bindings=(Name="cp23",Command="setbind N ch0 | setbind M cp23 | setbind C start Escape_p?LoadCheckpoint=Plaza",Control=False,Shift=False,Alt=False) Bindings=(Name="cp24",Command="setbind N ch0 | setbind M cp25 | setbind C start Stormdrain_p?LoadCheckpoint=Canals",Control=False,Shift=False,Alt=False) Bindings=(Name="cp25",Command="setbind N ch0 | setbind M cp26 | setbind C start Stormdrain_p?LoadCheckpoint=Canals_checkpoint_1",Control=False,Shift=False,Alt=False) Bindings=(Name="cp26",Command="setbind N ch0 | setbind M cp27 | setbind C start Stormdrain_p?LoadCheckpoint=Canals_checkpoint_2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp27",Command="setbind N ch0 | setbind M cp28 | setbind C start Stormdrain_p?LoadCheckpoint=Canals_checkpoint_3",Control=False,Shift=False,Alt=False) Bindings=(Name="cp28",Command="setbind N ch0 | setbind M cp29 | setbind C start Stormdrain_p?LoadCheckpoint=Sluice_canals1",Control=False,Shift=False,Alt=False) Bindings=(Name="cp29",Command="setbind N ch0 | setbind M cp30 | setbind C start Stormdrain_p?LoadCheckpoint=Container",Control=False,Shift=False,Alt=False) Bindings=(Name="cp30",Command="setbind N ch0 | setbind M cp31 | setbind C start Stormdrain_p?LoadCheckpoint=Container_cp1",Control=False,Shift=False,Alt=False) Bindings=(Name="cp31",Command="setbind N ch0 | setbind M cp32 | setbind C start Stormdrain_p?LoadCheckpoint=Container_cp2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp32",Command="setbind N ch0 | setbind M cp33 | setbind C start Stormdrain_p?LoadCheckpoint=Container_cp3",Control=False,Shift=False,Alt=False) Bindings=(Name="cp33",Command="setbind N ch0 | setbind M cp34 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1",Control=False,Shift=False,Alt=False) Bindings=(Name="cp34",Command="setbind N ch0 | setbind M cp35 | setbind C start Stormdrain_p?LoadCheckpoint=PillarRoom_Savepoint",Control=False,Shift=False,Alt=False) Bindings=(Name="cp35",Command="setbind N ch0 | setbind M cp36 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1_cp1",Control=False,Shift=False,Alt=False) Bindings=(Name="cp36",Command="setbind N ch0 | setbind M cp37 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1_cp2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp37",Command="setbind N ch0 | setbind M cp38 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_3",Control=False,Shift=False,Alt=False) Bindings=(Name="cp38",Command="setbind N ch0 | setbind M cp39 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_4",Control=False,Shift=False,Alt=False) Bindings=(Name="cp39",Command="setbind N ch0 | setbind M cp40 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_5",Control=False,Shift=False,Alt=False) Bindings=(Name="cp40",Command="setbind N ch0 | setbind M cp41 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_6",Control=False,Shift=False,Alt=False) Bindings=(Name="cp41",Command="setbind N ch0 | setbind M cp42 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_7",Control=False,Shift=False,Alt=False) Bindings=(Name="cp42",Command="setbind N ch0 | setbind M cp43 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_8",Control=False,Shift=False,Alt=False) Bindings=(Name="cp43",Command="setbind N ch0 | setbind M cp44 | setbind C start Stormdrain_p?LoadCheckpoint=Gate_9",Control=False,Shift=False,Alt=False) Bindings=(Name="cp44",Command="setbind N ch0 | setbind M cp45 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1_cp4",Control=False,Shift=False,Alt=False) Bindings=(Name="cp45",Command="setbind N ch0 | setbind M cp46 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1_cp5",Control=False,Shift=False,Alt=False) Bindings=(Name="cp46",Command="setbind N ch0 | setbind M cp47 | setbind C start Stormdrain_p?LoadCheckpoint=Gate1_cp6",Control=False,Shift=False,Alt=False) Bindings=(Name="cp47",Command="setbind N ch0 | setbind M cp48 | setbind C start Stormdrain_p?LoadCheckpoint=Waterfall",Control=False,Shift=False,Alt=False) Bindings=(Name="cp48",Command="setbind N ch0 | setbind M cp49 | setbind C start Stormdrain_p?LoadCheckpoint=Chute2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp49",Command="setbind N ch0 | setbind M cp50 | setbind C start Stormdrain_p?LoadCheckpoint=Exit_checkpoint1",Control=False,Shift=False,Alt=False) Bindings=(Name="cp50",Command="setbind N ch0 | setbind M cp51 | setbind C start Stormdrain_p?LoadCheckpoint=Exit_checkpoint2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp51",Command="setbind N ch0 | setbind M cp52 | setbind C start Stormdrain_p?LoadCheckpoint=Exit_checkpoint3",Control=False,Shift=False,Alt=False) Bindings=(Name="cp52",Command="setbind N ch0 | setbind M cp53 | setbind C start Stormdrain_p?LoadCheckpoint=bottons",Control=False,Shift=False,Alt=False) Bindings=(Name="cp53",Command="setbind N ch0 | setbind M cp54 | setbind C start Stormdrain_p?LoadCheckpoint=construction",Control=False,Shift=False,Alt=False) Bindings=(Name="cp54",Command="setbind N ch0 | setbind M cp55 | setbind C start Stormdrain_p?LoadCheckpoint=Sluice_out1",Control=False,Shift=False,Alt=False) Bindings=(Name="cp55",Command="setbind N ch0 | setbind M cp56 | setbind C start Stormdrain_p?LoadCheckpoint=Sluice_Out_RoofUp",Control=False,Shift=False,Alt=False) Bindings=(Name="cp56",Command="setbind N ch0 | setbind M cp57 | setbind C start Stormdrain_p?LoadCheckpoint=ChaseJK",Control=False,Shift=False,Alt=False) Bindings=(Name="cp57",Command="setbind N ch0 | setbind M cp58 | setbind C start Stormdrain_p?LoadCheckpoint=JKfight",Control=False,Shift=False,Alt=False) Bindings=(Name="cp58",Command="setbind N ch0 | setbind M cp59 | setbind C start Stormdrain_p?LoadCheckpoint=after_loading_boss",Control=False,Shift=False,Alt=False) Bindings=(Name="cp59",Command="setbind N ch0 | setbind M cp60 | setbind C start Stormdrain_p?LoadCheckpoint=Boss_checkpoint1",Control=False,Shift=False,Alt=False) Bindings=(Name="cp60",Command="setbind N ch0 | setbind M cp60 | setbind C start Stormdrain_p?LoadCheckpoint=jk_lastjump",Control=False,Shift=False,Alt=False) Bindings=(Name="cp61",Command="setbind N ch0 | setbind M cp62 | setbind C start Cranes_p?LoadCheckpoint=SP03_Start",Control=False,Shift=False,Alt=False) Bindings=(Name="cp62",Command="setbind N ch0 | setbind M cp63 | setbind C start Cranes_p?LoadCheckpoint=SP03_half_puzzle",Control=False,Shift=False,Alt=False) Bindings=(Name="cp63",Command="setbind N ch0 | setbind M cp64 | setbind C start Cranes_p?LoadCheckpoint=First_sluice",Control=False,Shift=False,Alt=False) Bindings=(Name="cp64",Command="setbind N ch0 | setbind M cp65 | setbind C start Cranes_p?LoadCheckpoint=SP03_Office_01",Control=False,Shift=False,Alt=False) Bindings=(Name="cp65",Command="setbind N ch0 | setbind M cp66 | setbind C start Cranes_p?LoadCheckpoint=SP03_Office_02",Control=False,Shift=False,Alt=False) Bindings=(Name="cp66",Command="setbind N ch0 | setbind M cp67 | setbind C start Cranes_p?LoadCheckpoint=SP03_Office_03",Control=False,Shift=False,Alt=False) Bindings=(Name="cp67",Command="setbind N ch0 | setbind M cp68 | setbind C start Cranes_p?LoadCheckpoint=SP03_Office_03_slc",Control=False,Shift=False,Alt=False) Bindings=(Name="cp68",Command="setbind N ch0 | setbind M cp69 | setbind C start Cranes_p?LoadCheckpoint=SP03_Rooftop_01",Control=False,Shift=False,Alt=False) Bindings=(Name="cp69",Command="setbind N ch0 | setbind M cp70 | setbind C start Cranes_p?LoadCheckpoint=SP03_Rooftop_02",Control=False,Shift=False,Alt=False) Bindings=(Name="cp70",Command="setbind N ch0 | setbind M cp71 | setbind C start Cranes_p?LoadCheckpoint=SP03_Rooftop_before_swats",Control=False,Shift=False,Alt=False) Bindings=(Name="cp71",Command="setbind N ch0 | setbind M cp72 | setbind C start Cranes_p?LoadCheckpoint=CP_sluiceRoofPlaza",Control=False,Shift=False,Alt=False) Bindings=(Name="cp72",Command="setbind N ch0 | setbind M cp73 | setbind C start Cranes_p?LoadCheckpoint=SP03_Plaza_01",Control=False,Shift=False,Alt=False) Bindings=(Name="cp73",Command="setbind N ch0 | setbind M cp74 | setbind C start Cranes_p?LoadCheckpoint=SP03_Plaza_02",Control=False,Shift=False,Alt=False) Bindings=(Name="cp74",Command="setbind N ch0 | setbind M cp75 | setbind C start Cranes_p?LoadCheckpoint=SP03_Plaza_03",Control=False,Shift=False,Alt=False) Bindings=(Name="cp75",Command="setbind N ch0 | setbind M cp76 | setbind C start Cranes_p?LoadCheckpoint=SP03_Afterbalance",Control=False,Shift=False,Alt=False) Bindings=(Name="cp76",Command="setbind N ch0 | setbind M cp76 | setbind C start Cranes_p?LoadCheckpoint=SP03_Plaza_04",Control=False,Shift=False,Alt=False) Bindings=(Name="cp77",Command="setbind N ch0 | setbind M cp78 | setbind C start Subway_p?LoadCheckpoint=Start_Point_subway",Control=False,Shift=False,Alt=False) Bindings=(Name="cp78",Command="setbind N ch0 | setbind M cp79 | setbind C start Subway_p?LoadCheckpoint=Start_subway_after",Control=False,Shift=False,Alt=False) Bindings=(Name="cp79",Command="setbind N ch0 | setbind M cp80 | setbind C start Subway_p?LoadCheckpoint=subway_inside_renovation",Control=False,Shift=False,Alt=False) Bindings=(Name="cp80",Command="setbind N ch0 | setbind M cp81 | setbind C start Subway_p?LoadCheckpoint=Renovation",Control=False,Shift=False,Alt=False) Bindings=(Name="cp81",Command="setbind N ch0 | setbind M cp82 | setbind C start Subway_p?LoadCheckpoint=ren-renco_slc",Control=False,Shift=False,Alt=False) Bindings=(Name="cp82",Command="setbind N ch0 | setbind M cp83 | setbind C start Subway_p?LoadCheckpoint=renco_after_cs",Control=False,Shift=False,Alt=False) Bindings=(Name="cp83",Command="setbind N ch0 | setbind M cp84 | setbind C start Subway_p?LoadCheckpoint=Subway_bossfight",Control=False,Shift=False,Alt=False) Bindings=(Name="cp84",Command="setbind N ch0 | setbind M cp85 | setbind C start Subway_p?LoadCheckpoint=boss_fight_no_cs",Control=False,Shift=False,Alt=False) Bindings=(Name="cp85",Command="setbind N ch0 | setbind M cp86 | setbind C start Subway_p?LoadCheckpoint=Renovation_Fight",Control=False,Shift=False,Alt=False) Bindings=(Name="cp86",Command="setbind N ch0 | setbind M cp87 | setbind C start Subway_p?LoadCheckpoint=Subway_Station",Control=False,Shift=False,Alt=False) Bindings=(Name="cp87",Command="setbind N ch0 | setbind M cp88 | setbind C start Subway_p?LoadCheckpoint=scaffolding_stat",Control=False,Shift=False,Alt=False) Bindings=(Name="cp88",Command="setbind N ch0 | setbind M cp89 | setbind C start Subway_p?LoadCheckpoint=after_scaffolding",Control=False,Shift=False,Alt=False) Bindings=(Name="cp89",Command="setbind N ch0 | setbind M cp90 | setbind C start Subway_p?LoadCheckpoint=Platform_fight",Control=False,Shift=False,Alt=False) Bindings=(Name="cp90",Command="setbind N ch0 | setbind M cp91 | setbind C start Subway_p?LoadCheckpoint=Subway_Tunnels",Control=False,Shift=False,Alt=False) Bindings=(Name="cp91",Command="setbind N ch0 | setbind M cp92 | setbind C start Subway_p?LoadCheckpoint=subway_traintunnel",Control=False,Shift=False,Alt=False) Bindings=(Name="cp92",Command="setbind N ch0 | setbind M cp93 | setbind C start Subway_p?LoadCheckpoint=FanP",Control=False,Shift=False,Alt=False) Bindings=(Name="cp93",Command="setbind N ch0 | setbind M cp94 | setbind C start Subway_p?LoadCheckpoint=Train_Ride",Control=False,Shift=False,Alt=False) Bindings=(Name="cp94",Command="setbind N ch0 | setbind M cp94 | setbind C start Subway_p?LoadCheckpoint=Train_Ride_End",Control=False,Shift=False,Alt=False) Bindings=(Name="cp95",Command="setbind N ch0 | setbind M cp96 | setbind C start Mall_p?LoadCheckpoint=LevelStart",Control=False,Shift=False,Alt=False) Bindings=(Name="cp96",Command="setbind N ch0 | setbind M cp97 | setbind C start Mall_p?LoadCheckpoint=LevelAfter_cutscene",Control=False,Shift=False,Alt=False) Bindings=(Name="cp97",Command="setbind N ch0 | setbind M cp98 | setbind C start Mall_p?LoadCheckpoint=After_puzzle",Control=False,Shift=False,Alt=False) Bindings=(Name="cp98",Command="setbind N ch0 | setbind M cp99 | setbind C start Mall_p?LoadCheckpoint=Sluice_Hw",Control=False,Shift=False,Alt=False) Bindings=(Name="cp99",Command="setbind N ch0 | setbind M cp100 | setbind C start Mall_p?LoadCheckpoint=CombatRooftops",Control=False,Shift=False,Alt=False) Bindings=(Name="cp100",Command="setbind N ch0 | setbind M cp101 | setbind C start Mall_p?LoadCheckpoint=R1_FinalCombat_Checkpoint",Control=False,Shift=False,Alt=False) Bindings=(Name="cp101",Command="setbind N ch0 | setbind M cp102 | setbind C start Mall_p?LoadCheckpoint=R1_AfterCombat_Checkpoint",Control=False,Shift=False,Alt=False) Bindings=(Name="cp102",Command="setbind N ch0 | setbind M cp103 | setbind C start Mall_p?LoadCheckpoint=CombatPuzzle1_Finished",Control=False,Shift=False,Alt=False) Bindings=(Name="cp103",Command="setbind N ch0 | setbind M cp104 | setbind C start Mall_p?LoadCheckpoint=Stretch",Control=False,Shift=False,Alt=False) Bindings=(Name="cp104",Command="setbind N ch0 | setbind M cp105 | setbind C start Mall_p?LoadCheckpoint=R2beforevent",Control=False,Shift=False,Alt=False) Bindings=(Name="cp105",Command="setbind N ch0 | setbind M cp106 | setbind C start Mall_p?LoadCheckpoint=R2_Stretch_Checkpoint",Control=False,Shift=False,Alt=False) Bindings=(Name="cp106",Command="setbind N ch0 | setbind M cp107 | setbind C start Mall_p?LoadCheckpoint=R2_tomall",Control=False,Shift=False,Alt=False) Bindings=(Name="cp107",Command="setbind N ch0 | setbind M cp108 | setbind C start Mall_p?LoadCheckpoint=Mall_outside",Control=False,Shift=False,Alt=False) Bindings=(Name="cp108",Command="setbind N ch0 | setbind M cp109 | setbind C start Mall_p?LoadCheckpoint=Mall",Control=False,Shift=False,Alt=False) Bindings=(Name="cp109",Command="setbind N ch0 | setbind M cp110 | setbind C start Mall_p?LoadCheckpoint=Mall_Ambush",Control=False,Shift=False,Alt=False) Bindings=(Name="cp110",Command="setbind N ch0 | setbind M cp111 | setbind C start Mall_p?LoadCheckpoint=After_Ambush",Control=False,Shift=False,Alt=False) Bindings=(Name="cp111",Command="setbind N ch0 | setbind M cp112 | setbind C start Mall_p?LoadCheckpoint=Blue_Vent",Control=False,Shift=False,Alt=False) Bindings=(Name="cp112",Command="setbind N ch0 | setbind M cp113 | setbind C start Mall_p?LoadCheckpoint=After_fan",Control=False,Shift=False,Alt=False) Bindings=(Name="cp113",Command="setbind N ch0 | setbind M cp114 | setbind C start Mall_p?LoadCheckpoint=CP_afterSWAT",Control=False,Shift=False,Alt=False) Bindings=(Name="cp114",Command="setbind N ch0 | setbind M cp114 | setbind C start Mall_p?LoadCheckpoint=LastCP",Control=False,Shift=False,Alt=False) Bindings=(Name="cp115",Command="setbind N ch0 | setbind M cp116 | setbind C start Factory_p?LoadCheckpoint=Start_point",Control=False,Shift=False,Alt=False) Bindings=(Name="cp116",Command="setbind N ch0 | setbind M cp117 | setbind C start Factory_p?LoadCheckpoint=factory_renovafterCS",Control=False,Shift=False,Alt=False) Bindings=(Name="cp117",Command="setbind N ch0 | setbind M cp118 | setbind C start Factory_p?LoadCheckpoint=factory_roof",Control=False,Shift=False,Alt=False) Bindings=(Name="cp118",Command="setbind N ch0 | setbind M cp119 | setbind C start Factory_p?LoadCheckpoint=factory_sniper",Control=False,Shift=False,Alt=False) Bindings=(Name="cp119",Command="setbind N ch0 | setbind M cp120 | setbind C start Factory_p?LoadCheckpoint=LoadingBay_LowerDoor",Control=False,Shift=False,Alt=False) Bindings=(Name="cp120",Command="setbind N ch0 | setbind M cp121 | setbind C start Factory_p?LoadCheckpoint=Loading_bay",Control=False,Shift=False,Alt=False) Bindings=(Name="cp121",Command="setbind N ch0 | setbind M cp122 | setbind C start Factory_p?LoadCheckpoint=Loading_bay_2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp122",Command="setbind N ch0 | setbind M cp123 | setbind C start Factory_p?LoadCheckpoint=Loading_bay_2b",Control=False,Shift=False,Alt=False) Bindings=(Name="cp123",Command="setbind N ch0 | setbind M cp124 | setbind C start Factory_p?LoadCheckpoint=Loading_bay_after",Control=False,Shift=False,Alt=False) Bindings=(Name="cp124",Command="setbind N ch0 | setbind M cp125 | setbind C start Factory_p?LoadCheckpoint=steamroom_puzzle",Control=False,Shift=False,Alt=False) Bindings=(Name="cp125",Command="setbind N ch0 | setbind M cp126 | setbind C start Factory_p?LoadCheckpoint=Conveyor_puzzle",Control=False,Shift=False,Alt=False) Bindings=(Name="cp126",Command="setbind N ch0 | setbind M cp127 | setbind C start Factory_p?LoadCheckpoint=after_facto",Control=False,Shift=False,Alt=False) Bindings=(Name="cp127",Command="setbind N ch0 | setbind M cp128 | setbind C start Factory_p?LoadCheckpoint=TO_arena",Control=False,Shift=False,Alt=False) Bindings=(Name="cp128",Command="setbind N ch0 | setbind M cp129 | setbind C start Factory_p?LoadCheckpoint=Training_area",Control=False,Shift=False,Alt=False) Bindings=(Name="cp129",Command="setbind N ch0 | setbind M cp130 | setbind C start Factory_p?LoadCheckpoint=Training_area_after_cs",Control=False,Shift=False,Alt=False) Bindings=(Name="cp130",Command="setbind N ch0 | setbind M cp131 | setbind C start Factory_p?LoadCheckpoint=Pursuit_chase",Control=False,Shift=False,Alt=False) Bindings=(Name="cp131",Command="setbind N ch0 | setbind M cp132 | setbind C start Factory_p?LoadCheckpoint=Pursuit_chase_middle",Control=False,Shift=False,Alt=False) Bindings=(Name="cp132",Command="setbind N ch0 | setbind M cp132 | setbind C start Factory_p?LoadCheckpoint=Pursuit_chase_end",Control=False,Shift=False,Alt=False) Bindings=(Name="cp133",Command="setbind N ch0 | setbind M cp134 | setbind C start Boat_p?LoadCheckpoint=Start",Control=False,Shift=False,Alt=False) Bindings=(Name="cp134",Command="setbind N ch0 | setbind M cp135 | setbind C start Boat_p?LoadCheckpoint=Truck",Control=False,Shift=False,Alt=False) Bindings=(Name="cp135",Command="setbind N ch0 | setbind M cp136 | setbind C start Boat_p?LoadCheckpoint=Boat_Truckride",Control=False,Shift=False,Alt=False) Bindings=(Name="cp136",Command="setbind N ch0 | setbind M cp137 | setbind C start Boat_p?LoadCheckpoint=CarDeck",Control=False,Shift=False,Alt=False) Bindings=(Name="cp137",Command="setbind N ch0 | setbind M cp138 | setbind C start Boat_p?LoadCheckpoint=CarDeck_Upper",Control=False,Shift=False,Alt=False) Bindings=(Name="cp138",Command="setbind N ch0 | setbind M cp139 | setbind C start Boat_p?LoadCheckpoint=Vent_Start",Control=False,Shift=False,Alt=False) Bindings=(Name="cp139",Command="setbind N ch0 | setbind M cp140 | setbind C start Boat_p?LoadCheckpoint=Ventilation",Control=False,Shift=False,Alt=False) Bindings=(Name="cp140",Command="setbind N ch0 | setbind M cp141 | setbind C start Boat_p?LoadCheckpoint=Ventilation_2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp141",Command="setbind N ch0 | setbind M cp142 | setbind C start Boat_p?LoadCheckpoint=Ventilation_3",Control=False,Shift=False,Alt=False) Bindings=(Name="cp142",Command="setbind N ch0 | setbind M cp143 | setbind C start Boat_p?LoadCheckpoint=TopBoat",Control=False,Shift=False,Alt=False) Bindings=(Name="cp143",Command="setbind N ch0 | setbind M cp144 | setbind C start Boat_p?LoadCheckpoint=Boat_Sniper_Top",Control=False,Shift=False,Alt=False) Bindings=(Name="cp144",Command="setbind N ch0 | setbind M cp145 | setbind C start Boat_p?LoadCheckpoint=Boat_Sniper_Interior",Control=False,Shift=False,Alt=False) Bindings=(Name="cp145",Command="setbind N ch0 | setbind M cp146 | setbind C start Boat_p?LoadCheckpoint=Approaching_Sniper",Control=False,Shift=False,Alt=False) Bindings=(Name="cp146",Command="setbind N ch0 | setbind M cp147 | setbind C start Boat_p?LoadCheckpoint=Celeste_Chase",Control=False,Shift=False,Alt=False) Bindings=(Name="cp147",Command="setbind N ch0 | setbind M cp148 | setbind C start Boat_p?LoadCheckpoint=Celeste_Chase2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp148",Command="setbind N ch0 | setbind M cp148 | setbind C start Boat_p?LoadCheckpoint=Celeste",Control=False,Shift=False,Alt=False) Bindings=(Name="cp150",Command="setbind N ch0 | setbind M cp151 | setbind C start Convoy_p?LoadCheckpoint=kates_convoy",Control=False,Shift=False,Alt=False) Bindings=(Name="cp151",Command="setbind N ch0 | setbind M cp152 | setbind C start Convoy_p?LoadCheckpoint=After_intro08",Control=False,Shift=False,Alt=False) Bindings=(Name="cp152",Command="setbind N ch0 | setbind M cp153 | setbind C start Convoy_p?LoadCheckpoint=Start_chasing",Control=False,Shift=False,Alt=False) Bindings=(Name="cp153",Command="setbind N ch0 | setbind M cp154 | setbind C start Convoy_p?LoadCheckpoint=Elevator_to_Conv",Control=False,Shift=False,Alt=False) Bindings=(Name="cp154",Command="setbind N ch0 | setbind M cp155 | setbind C start Convoy_p?LoadCheckpoint=LandingAfterChase",Control=False,Shift=False,Alt=False) Bindings=(Name="cp155",Command="setbind N ch0 | setbind M cp156 | setbind C start Convoy_p?LoadCheckpoint=Stretch2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp156",Command="setbind N ch0 | setbind M cp157 | setbind C start Convoy_p?LoadCheckpoint=combat_2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp157",Command="setbind N ch0 | setbind M cp158 | setbind C start Convoy_p?LoadCheckpoint=combat1",Control=False,Shift=False,Alt=False) Bindings=(Name="cp158",Command="setbind N ch0 | setbind M cp159 | setbind C start Convoy_p?LoadCheckpoint=combat_3",Control=False,Shift=False,Alt=False) Bindings=(Name="cp159",Command="setbind N ch0 | setbind M cp160 | setbind C start Convoy_p?LoadCheckpoint=Atrium",Control=False,Shift=False,Alt=False) Bindings=(Name="cp160",Command="setbind N ch0 | setbind M cp161 | setbind C start Convoy_p?LoadCheckpoint=1st_floor",Control=False,Shift=False,Alt=False) Bindings=(Name="cp161",Command="setbind N ch0 | setbind M cp162 | setbind C start Convoy_p?LoadCheckpoint=2nd_floor",Control=False,Shift=False,Alt=False) Bindings=(Name="cp162",Command="setbind N ch0 | setbind M cp163 | setbind C start Convoy_p?LoadCheckpoint=3rd_floor",Control=False,Shift=False,Alt=False) Bindings=(Name="cp163",Command="setbind N ch0 | setbind M cp164 | setbind C start Convoy_p?LoadCheckpoint=4th_floor",Control=False,Shift=False,Alt=False) Bindings=(Name="cp164",Command="setbind N ch0 | setbind M cp165 | setbind C start Convoy_p?LoadCheckpoint=CP_Vent",Control=False,Shift=False,Alt=False) Bindings=(Name="cp165",Command="setbind N ch0 | setbind M cp166 | setbind C start Convoy_p?LoadCheckpoint=Sniper",Control=False,Shift=False,Alt=False) Bindings=(Name="cp166",Command="setbind N ch0 | setbind M cp167 | setbind C start Convoy_p?LoadCheckpoint=Atrium2",Control=False,Shift=False,Alt=False) Bindings=(Name="cp167",Command="setbind N ch0 | setbind M cp167 | setbind C start Convoy_p?LoadCheckpoint=Atrium_soft_cp",Control=False,Shift=False,Alt=False) Bindings=(Name="cp168",Command="setbind N ch0 | setbind M cp169 | setbind C start Scraper_p?LoadCheckpoint=Scraper_Start",Control=False,Shift=False,Alt=False) Bindings=(Name="cp169",Command="setbind N ch0 | setbind M cp170 | setbind C start Scraper_p?LoadCheckpoint=Out_soft",Control=False,Shift=False,Alt=False) Bindings=(Name="cp170",Command="setbind N ch0 | setbind M cp171 | setbind C start Scraper_p?LoadCheckpoint=Carpark",Control=False,Shift=False,Alt=False) Bindings=(Name="cp171",Command="setbind N ch0 | setbind M cp172 | setbind C start Scraper_p?LoadCheckpoint=scraper_before_lobby",Control=False,Shift=False,Alt=False) Bindings=(Name="cp172",Command="setbind N ch0 | setbind M cp173 | setbind C start Scraper_p?LoadCheckpoint=Lobby",Control=False,Shift=False,Alt=False) Bindings=(Name="cp173",Command="setbind N ch0 | setbind M cp174 | setbind C start Scraper_p?LoadCheckpoint=Scraper_Inside_elevator_lobby",Control=False,Shift=False,Alt=False) Bindings=(Name="cp174",Command="setbind N ch0 | setbind M cp175 | setbind C start Scraper_p?LoadCheckpoint=Elevator_shaft",Control=False,Shift=False,Alt=False) Bindings=(Name="cp175",Command="setbind N ch0 | setbind M cp176 | setbind C start Scraper_p?LoadCheckpoint=Elevator_shaft_b",Control=False,Shift=False,Alt=False) Bindings=(Name="cp176",Command="setbind N ch0 | setbind M cp177 | setbind C start Scraper_p?LoadCheckpoint=scraper_goldenswing",Control=False,Shift=False,Alt=False) Bindings=(Name="cp177",Command="setbind N ch0 | setbind M cp178 | setbind C start Scraper_p?LoadCheckpoint=Duct_streaming",Control=False,Shift=False,Alt=False) Bindings=(Name="cp178",Command="setbind N ch0 | setbind M cp179 | setbind C start Scraper_p?LoadCheckpoint=Rooftops",Control=False,Shift=False,Alt=False) Bindings=(Name="cp179",Command="setbind N ch0 | setbind M cp180 | setbind C start Scraper_p?LoadCheckpoint=subway_roof-mill",Control=False,Shift=False,Alt=False) Bindings=(Name="cp180",Command="setbind N ch0 | setbind M cp181 | setbind C start Scraper_p?LoadCheckpoint=Server_room",Control=False,Shift=False,Alt=False) Bindings=(Name="cp181",Command="setbind N ch0 | setbind M cp182 | setbind C start Scraper_p?LoadCheckpoint=Scraper_Mill-Main_Slc",Control=False,Shift=False,Alt=False) Bindings=(Name="cp182",Command="setbind N ch0 | setbind M cp182 | setbind C start Scraper_p?LoadCheckpoint=End_game",Control=False,Shift=False,Alt=False) Bindings=(Name="N",Command="setbind N ch1 | setbind M cp2 | setbind C start Edge_p?LoadCheckpoint=Edge_Start",Control=False,Shift=False,Alt=False) Bindings=(Name="ch0",Command="setbind N ch1 | setbind M cp2 | setbind C start Edge_p?LoadCheckpoint=Edge_Start",Control=False,Shift=False,Alt=False) Bindings=(Name="ch1",Command="setbind N ch2 | setbind M cp11 | setbind C start Escape_p?LoadCheckpoint=Start",Control=False,Shift=False,Alt=False) Bindings=(Name="ch2",Command="setbind N ch3 | setbind M cp25 | setbind C start Stormdrain_p?LoadCheckpoint=Canals",Control=False,Shift=False,Alt=False) Bindings=(Name="ch3",Command="setbind N ch4 | setbind M cp62 | setbind C start Cranes_p?LoadCheckpoint=SP03_Start",Control=False,Shift=False,Alt=False) Bindings=(Name="ch4",Command="setbind N ch5 | setbind M cp78 | setbind C start Subway_p?LoadCheckpoint=Start_Point_subway",Control=False,Shift=False,Alt=False) Bindings=(Name="ch5",Command="setbind N ch6 | setbind M cp96 | setbind C start Mall_p?LoadCheckpoint=LevelStart",Control=False,Shift=False,Alt=False) Bindings=(Name="ch6",Command="setbind N ch7 | setbind M cp116 | setbind C start Factory_p?LoadCheckpoint=Start_point",Control=False,Shift=False,Alt=False) Bindings=(Name="ch7",Command="setbind N ch8 | setbind M cp134 | setbind C start Boat_p?LoadCheckpoint=Start",Control=False,Shift=False,Alt=False) Bindings=(Name="ch8",Command="setbind N ch9 | setbind M cp151 | setbind C start Convoy_p?LoadCheckpoint=kates_convoy",Control=False,Shift=False,Alt=False) Bindings=(Name="ch9",Command="setbind N ch9 | setbind M cp169 | setbind C start Scraper_p?LoadCheckpoint=Scraper_Start",Control=False,Shift=False,Alt=False)